Here’s Why HOCUS POCUS 3 Should Return To Its Salem Roots ByBrandon Trush A closer look at how filming in real-life locations solidifies a film’s legacy.
Getting Graphic: Fear In The First-Person ByBrandon Trush Why are RESIDENT EVIL 7 and THE BLAIR WITCH PROJECT some of the scariest media we have? Well, it's all in how you look at it.
GETTING GRAPHIC: Setting The Trend ByBrandon Trush From zombies to creature features, are video games paving the cinematic way?
GETTING GRAPHIC: TV Remote Vs Console Controller ByBrandon Trush Is it scarier when the pressure is on you to control the cycle of building and releasing tension, or when you surrender yourself to face whatever comes your way?
GETTING GRAPHIC: This One’s For The Kids ByBrandon Trush Are video games instrumental in cultivating the next generation of horror fans?
GETTING GRAPHIC: SILENT HILL Is The Best Film Adaptation Of A Horror Game To Date ByBrandon Trush Big facts.
GETTING GRAPHIC : Could Horror Video Games Eclipse Film And Television In Cultural Relevance? ByBrandon Trush THE QUARRY's Siobhan Williams on the medium that tends to get the masses talking.
GETTING GRAPHIC: Do We Prefer Video Games Over Movies When Handling Horror Classics? ByBrandon Trush Fans are precious with their favorite characters, but are we more forgiving in the world of video games?
Getting Graphic: While The Academy Notoriously Snubs Horror, It Flourishes In The Gaming Community ByBrandon Trush When it comes to video games, horror is widely acknowledged and celebrated as a serious genre.
Indie Game Spotlight: Chatting With The Developers Of SUCKER FOR LOVE And HIDDEN DEEP ByBrandon Trush We took a deep dive into the caverns of monster-infested mines, and monstrous love.