Last Updated on March 16, 2024 by Sean OโLeary
They say if you do what you love, youโll never work a day in your life. But what if youโre an axe-wielding, homicidal maniac? Following your bliss could get a little hairy, especially with do-gooding โheroesโ barging in and ruining all your fun!
Mixtape Massacre from Bright Light Media gives 2 to 6 players the opportunity to take on the role of one of the aforementioned maniacs (axe-wielding or otherwise) and see just who can rack up the most kills in the seemingly wholesome (but, letโs face it, damned unlucky) town of Tall Oaks. Players visit locations around town and go in for the kill when they happen upon some poor unfortunate. The โKiller Scenes, Dudeโ cards describe the number of knives to roll on the attack dice to dispatch your victim and the number of trophies (grisly ones!) to take. If youโre successful, the spree continues. Victims are like potato chips to homicidal maniacsโฆ one is never enough! Roll the dice to follow the scent and continue your reaping with ardor.

Easy pickinโs, right? Well, to a point. All that slashing, chopping, bashing, and chainsawing can be noisy. Make too much of a ruckus, and the Hero shows up, fresh from Central Casting and ready to ruin your fun. The base game comes with two goodnicks for players to face: thereโs โLinda,โ who resembles a familiar sentient machine-fighting badass, and โKirk,โ a gritty, eye-patched loaner from a dystopian future who youโll think was either โdeadโ or โtaller,โ depending on which coast you prefer your city-wide prisons.
Mixtape Massacre started as the brainstorm of Freddie Carlini, one of three partners, along with Matt Corrado and Merrijoy Vicente, at Bright Light Media, a client-focused art and design studio in Kensington, Maryland. The idea came to him after attending a board game night at a friendโs house.

โThere was one night in 2014 I guess it was,โ says Carlini, โI was at a game night. Everyone brought tons of games and no one could decide on one. A lot of people were mentioning that it takes three hours to learn how to play this, blah, blah, blahโฆ and I get that thereโs an entry-level to itโฆ so thatโs what led me to start to think about: is there a little, fun game we could make, and thereโs no games for slashers and things like that, it would be really cool to make something geared toward that.โ
Carlini let the idea gestate for two or three months, then he brought the idea to his partners at Bright Light Media. He remembers Corradoโs reaction: โAt first, he thought I was a little crazy, like, โWhy are we talking about board games right now?โ and then he did some research on his own and was like, โActually, this could be pretty cool.โโ

Corrado adds, โI wouldnโt say Iโm as much of a gamer. Iโve played games casually, I guess, but no more so than probably the average person, so, for me, I was obviously driven more by the art and design components of it.โ
Unsure at first but attracted to the elements that drew on his artistic background, Corrado began to see the potential in the project based on common interests with Carlini, with whom heโs been friends since they were 14. โWe were both into a lot of comic books and we talked about different projects and movies and stuffโฆ we kind of checked out the market, and there were a bunch of zombie games, like Zombicide was around then. Actually, there were a lot of zombie-inspired games. Walking Dead was popular, so that makes sense, but there wasnโt anything that was more slasher-driven and more โ80s, golden-era horror stuff, you know, the classic characters we grew up on.โ

Mixtape Massacre is without a doubt a love letter to, not just slasher films, but โ80s genre cinema, music, and pop culture in general. The whole production is shot through with nostalgia. Itโs in the theme, the artwork, and the humor. As mentioned earlier, the victim deck, called โKiller Scenes, Dudeโ cards feature a VHS tape on the back, sure to melt the heart of any horror fan of a certain age. Another deck of cards, aptly called โBonus Tracksโ, that players can gain around Tall Oaks which grant (mostly) special boons through temporary healing, movement bonuses, fending off that tenacious Hero, and other things feature an old-school audio cassette on the back (pencil not included). A quick dig through the โSuppliesโ deck will turn up loads of familiar weapons like a power drill, meat hook, rusty knife, bear trap, chainsaw, and other tools of your gruesome trade.

The gang at Bright Light was keenly aware of their audience. The theme, artistic choices, and design all lean heavily into nostalgia. Some of the gameโs mechanisms, like roll-and-move, are decidedly โold-schoolโ and thatโs on purpose. Carlini notes that they were โtrying to make something that wasnโt too extremeโฆ itโs more of a casual game than a six-hour campaign, Dungeons & Dragons type of game. We wanted to make something that, if you looked at the board, you had a sense of how it works and, if you ever played an old Milton Bradley game, you would get some of the concepts, and then we gear you into some of the more modern mechanics.โ

Removing barriers to entry is smart, especially when trying to appeal to people who arenโt necessarily hardcore gamers (maybe not yet and maybe not ever, and both of those are ok). After all, the indecision of a game night with 35-page rulebooks and 45-minute rules explanations lit this fire in the first place.
โWhat I liked about our approach,โ Carlini says, โis thatโฆ we get a lot of compliments when we go to cons and stuff, some from hardcore gamers who love, like, โYeah, I can sit down with friends who never play board games and theyโll play this game immediately. They love the theme, they love that itโs really easy to get into and then, as I add expansions and stuff, it gets harder, and they start to learn some of those more modern mechanics.โ I feel like a lot of the people we brought in, who wouldnโt normally play games, have also grown as gamers and are starting to reach out to other games, which is exactly what we wanted.โ

The gaming tent is big enough for everyone, in this writerโs opinion and, while I might enjoy a dry-as-bone economic โcube pusherโ, Iโm certainly not averse to chucking some dice and sending my friends cursing into oblivion.
Did I mention you get to murder your friends, too? Oh, yes! Youโre not just a maniac by vocation, itโs who you are! Youโre not the only lunatic in Tall Oaks, and there just arenโt enough hapless teens to go around. You will eventually bump into one of your fellow boogeymen, and, just as when Freddy met Jason, the sparks will fly.

Since they are primarily a client-based services design studio, the gang decided to go the Kickstarter route to fund the endeavor. The popular crowdfunding platform was picking up steam for board games around that time.
โWe knew marketing, we knew design, we knew we could put it together, so it was more about figuring out how to make something thatโs going to be fun for people to play,โ says Cotrrado. โFrom a design perspective, we knew that we could definitely compete with some of the projects [on Kickstarter] in terms of the quality of the artwork, of the look and the feel of the whole product.โ

The first campaign was a success, and in 2016, the first edition of Mixtape Massacre was delivered to backers. As word of mouth spread, Bright Light went through four or five printings of the game and, just recently, they Kickstarted a revised โDirectorโs Cutโ edition of the game, refining mechanisms and streamlining gameplay even more.
โBasically, everything was touched during the process,โ says Carlini of the revamp. โA lot of the art stayed the same. Some characters were updated, some cards were changed, and things like that, but our big thing was because we were adding weapons and certain mechanics, we wanted to make sure that we updated the stats and balanced things out. We made sure everything that we wanted to kind of finesse was getting that touch. So I think by the end it was close to seventy percent of the content was changed.โ

The enthusiasm of the Mixtape Massacre fan community is obvious. The Kickstarter campaign for the Directorโs Cut attracted more than three times as many backers, and it comes just two years after the successful release of a separate โstandalone expansionโ game called Mixtape Massacre: Escape From Tall Oaks.

In Escape From Tall Oaks, the script is flipped. Players are Heroes this time, trying to perform rescues and complete tasks that will allow them to โGet to the Chopper!โ and leave this killer-infested town behind. Of course, the maniacs arenโt going to make that easy, and once the chopper is ready, youโll find even your fellow โHeroesโ are ready to climb over your body, warm or otherwise, to get to safety.
There is content in both base games that can be swapped back-and-forth along with a handful of thematic, game-changing expansion packs, such as the cryptid-oriented Myth, extraterrestrial terrors in Invasion, and a pumpkin-pated folk horror in Hallowโs Eve, adding a variety of challenges.

โWeโve been trying to grow this thing organically over the last five years and just keep pushing it along to see how big we can get it, little by little,โ Corrado says. โNow we have five expansions and two base games and all these booster packs and weโve created all these characters and created a whole Mixtape Universe, which has been really fun for us. Thatโs the fun part, coming up with all the creative stuff and telling the stories and piggybacking off all the tropes and all these classic stories in movies and films and horror stuff that we loved growing up.
Carlini and Corrado assure me the story isnโt over for Tall Oaks. Running around in a blood frenzy must be exhausting, so everyone will take a breather, sharpen their blades, claws, and meat hooks, and theyโll be back for more. After all, we know that after the final chapter, thereโs always a new beginning.
Check out everything in the Mixtape Massacre universe at www.mixtapemassacre.com

