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    Q&A: Borderlands’ Thomas Monteleone talks re-introducing the work of Henry Kuttner

    The crew over at Borderlands Press calls Henry Kuttner a “secret superstar.” It is an appellation that seems more than apt when one considers the profound impact this largely overlooked fantastic fiction maestro had on some of the most revered figures in the genre—Richard Matheson and Ray Bradury each dedicated books to Kuttner (I AM LEGEND and DARK CARNIVAL, respectively); William Burroughs saw fit to quote him in his work; Lovecraft considered him a friend and worthy purveyor of Cthulhu Mythos; Neil Gaiman, Alan Moore, Roger Zelazny, and other dark fiction luminaries cite him as an influence. Alas, in the years since his far-too-early death at age 42 in 1958—and despite the efforts of a coterie of staunch devotees—Kuttner’s work has fallen further and further off the dark literature radar. 

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    Daughter of the the Dead! Q&A with artist and actor Kate Rogal

    Actress and artist Kate Rogal makes unique works that primarily consist of threaded beads pushed into wax by toothpicks—time consuming pieces that she sells off her website www.Katesfreakart.com. Subjects for her bead art and her pen and ink illustrations range from friendly dogs and birds to skulls, abstract design and erotic nudes. All are works of finery, all are outstanding.

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    “THE WALKING DEAD BOARD GAME” (Review)

    THE WALKING DEAD has proved to not only be a media bonanza, but a merchandising boon as well. From t-shirts and toys to DVDs and, of course, comics, collectors have been shelling out hard-earned cash for a piece of zombie memorabilia. It’s perhaps thanks to the recent interest in all things undead that the series has spawned not one, but two WALKING DEAD survival board games. While ghoulish versions of classics like WALKING DEAD Monopoly and WALKING DEAD Risk are on the way, the former are more popular with the strategy gamers than the casual, Friday night crowd. The more popular of the two, THE WALKING DEAD board game based on the Image Comics title (versus the AMC show), finds the player forced to scrounge for food while attempting to survive the ever growing zombie-hordes. With the tag line “Can you walk among the dead?”, it definitely brings the point home as the board slowly fills up with flesh-eaters and dwindling hope of survival.

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    Fango Funhouse: Judah Friedlander talks “FEAST,” “FEVER” and Frights!

    As any true fright fanatic can tell you, horror and comedy go together like monsters and sequels, often bleeding into one another in such iconic genre offerings such as the DEAD ALIVE, AN AMERICAN WEREWOLF IN LONDON and CREEPSHOW. Whether it’s oddly timed decapitation or the bickering undead, few can argue that the subversive nature of both genres compliment each other with relative ease. Therefore, I welcome you, dear reader, to FANGO FUNHOUSE, a look into the co-dependent world of horror-comedy through those who know it best.

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    Con Report: Motor City Nightmares rocks Detroit

    To say that Detroit, Michigan has a reputation can be a drastic understatement. Known to most as the murder capital of the nation, Detroit may have earned its pessimistic moniker, but it’s a name seemingly pulled from the urban decay of a glass half empty. Lest we forget the top of this glass: The half that is filled with the fastest cars and loudest rock ‘n’ roll to ever blaze this planet? For a number of years, Tommy Brunswick has been hard at work putting Detroit back on the map of optimism with one blood splattered Michigan mitten shape at a time. She’s a filmmaker, she’s an entrepreneur and she’s co-founder of the ever-expanding horror convention, Motor City Nightmares.

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    “THE TRIBE: HOMEROOM HEADHUNTERS” (Book Review)

    Spencer Pendleton is starting out at a new Junior High and now has to cope with all the miseries attached: cocky bullies, snobby princesses, crabby teachers, and flare-ups of his asthma. While struggling to fit in with his indifferent classmates, Spence attracts the notice of a very unique clique, former students who’ve slipped the noose of the school system by forming a stylized native gang, burrowing in behind the drab walls and acoustical ceiling tiles of their building and sourcing weapons from discarded detritus like middle school Mad Maxes. Now this clan of tween terrors wants a new recruit to share in their agenda of disruption and disobedience, and Spence must make the choice between accepting a numbingly normal scholastic career or seizing the chance to truly belong to something for once in his life.

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    “TEN GRAND” #1 (Comic Review)

    In the wide world of comics, Noir and Horror have sat down to drink more often than one would think. From John Constanine’s globe-trotting, mystical escapades to Cal McDonald’s ghoulish case files, paranormal mystery men have become a staple of the medium as much as superheroes and tragic origins. With the recent launch of TEN GRAND, we are once again reminded why the world seems endlessly fascinated with a dimly lit bar and a sob story. A work mixing striking visuals and strong writing, it joins Image Comics’ recent fascination for bizarre crime stories, most notably, CHIN MUSIC written by Steve Niles and FATALE from Ed Brubaker. Though it has yet to be seen if it will pick up as much steam as its predecessors, it can be safely assumed TEN GRAND might stick around for the long run.

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    CONCENTRATED RAGE UNDER A MAGNIFYING GLASS: Underground Cartoonist Rick Trembles remembers Ray Harryhausen (1920-2013)

    It doesn’t matter that I never managed to become a stop-motion animation special effects monster movie maker myself. You see, because of Ray Harryhausen, that’s what I desperately wanted to be when I grew up. It doesn’t matter that his medium’s been obsolete for decades. Despite his passing, I will continue to obsessively hunt down any information I can find on the techniques he mastered till the day I die, as if I were about to embark on my own dream-Dynamation extravaganza any second now. I still want to be Ray Harryhausen one day.

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