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ZOMBIE APOCALYPSE: NEVER DIE ALONE places four heroes on a
zombie-infested locale called Halfaux Island in Canada. The group is made up of
a priest with questionable ethics, a brilliant loner, a self-conscious rapper
and an enthusiastic—but annoying—gamer. These four will have to escape the
island by any means necessary while rescuing all the survivors they can find.
Konami’s follow-up to ZOMBIE APOCALYPSE (available for the
PlayStation 3 are Xbox 360) sports a mediocre storyline at best, and the
characters soon get on your nerves with their attempts at humor. Luckily, it’s
difficult to hear what they’re saying during combat, though there are subtitles
if you really care to know what’s going on.
If you’ve ever played an arcade shooter like SMASH TV or
ALIEN BREED, you already know the basics of ZOMBIE APOCALYPSE: NEVER DIE ALONE.
You control your character by running and gunning using two thumbsticks
simultaneously. You can pick up items that give you benefits, like additional
grenades and temporary gun upgrades. Each character save Alma (who gets an
automatic turret), can also enter a “rage” mode where they become more powerful
for a short period of time. These are all basic concepts that, while not
groundbreaking, are a good foundation for engaging play action.
The story mode is 10 stages long, which is far shorter than
the game’s prequel. In addition to the combat improvements ZOMBIE APOCALYPSE:
NEVER DIE ALONE has made over its predecessor, each stage has a number of
objectives for players to complete, such as never being grappled and using
special moves a number of times. The stages are far more interactive now as
well. Traps that kill the undead within certain vicinities are back in the
sequel, but there are also goals scattered throughout stages that need to be
completed, rather than simply fighting off a predetermined amount of walking
dead in a central location. There are also two unlockable modes, Blackout and
Survival, which add great replay value.
ZOMBIE APOCALYPSE: NEVER DIE ALONE has substandard graphics,
though, which can make it hard at times to quickly determine where your
character is in combat. When you combine this problem with the overall
difficulty of the game and the over-the-top camera view, it can make for
frustrating and unnecessary deaths. Other problems arise when the camera zooms
in too far, because you have to keep all four characters within the field of
If you can look past all these problems, though, there’s
some pretty decent fun to be had with ZOMBIE APOCALYPSE: NEVER DIE ALONE. You
may want to pick up the trial version before buying the full game, because you
may find there are other titles that your money will be better spent on.
Video Game Reviews
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