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Today we continue our conversation with Randy Queen,
creator/author of Image Comics’ DREAMS OF DARKCHYLDE VOL. 1 (see part one here). Topics include the
planned film version of his comic, to be directed by no less than John
FANGORIA: You are also the artist, as well as the
creator/author of DARKCHYLDE. Do you understand the story better because you
can visually lay out the panels? Does knowing about composition and poses help
you better as a storyteller?
RANDY QUEEN: Being able to draw certainly is an asset as a
storyteller, but it’s always challenging. All artists dream
while awake, and I think we’re just receivers of the signal. The more
disciplined you are, the stronger the signal gets. The more hours you
sit with the muse, the kinder she becomes.
FANG: For DREAMS OF DARKCHYLDE, the artwork was provided
between you, Brandon Peterson and Ron Adrian. How did you collaborate with
other artists while staying true to your vision?
QUEEN: These artists are amazing, and when
you start with gold, you usually end with gold. It was a joy and a privilege to
also work with Brett Evans, Jimmy Yu and Sarah Queen as well, who brought so
much life to the work with their beautiful colors.
FANG: On your website, there is a video
of test footage by Academy-award winning Weta Workshop. Because this is
live-action and you have an actress, how do you stay faithful to the character
design of Ariel Chylde without compromising?
QUEEN: For Ariel, you’d want natural beauty,
vulnerability and strength. You don’t want someone too strong, or too hard.
There has to be a contrast between who she is and the creatures she can become.
It’s a very, very complex and difficult emotional role. This is not a
video game movie with a focus on effects. It’s a pretty intense
character study, so when the effects arrive, you’re engaged, so they matter.
FANG: In the latest news, legendary director John Carpenter has
been attached to adapt DARKCHYLDE. With the possibility of having new and even
more readers, does this put pressure on you and your writing?
QUEEN: No pressure that isn’t already there. It’s taken a
long time to get to this point, it isn’t something that came easy or arrived at
my doorstep. I had to go out and beat the pavement, so anything that flies
from here is a blessing only. John Carpenter is a master craftsman and one of
our most important American directors. His sensibilities are no nonsense,
and that’s what we need; we need craft and substance over spectacle. You
can see spectacle in car commercials now; we’re all jaded. So we want to
move your hearts and minds, not just your eyeballs—that’s the real power and
potential of cinema. It’s our most powerful medium, so the opportunity to
create is something I take very seriously; I have something to say.
FANG: What are you working on now?
QUEEN: The big things are the film and the young adult
novels. I just signed with Kelly Sonnack at the Andrea Brown literary agency,
and we are just so excited to re-platform the Ariel Chylde mythos in the
young adult arena. It makes absolute sense to take that logical next
step, so I can’t wait to see that materialize. Two very large mountains
with the film and a series of novels, so please wish us luck.
At San Diego Comic-Con, we’ll be giving away free DARKCHYLDE
movie posters and graphic novels signed by John Carpenter and myself,
while supplies last at the Image Comics booth during my signing.
We’re premiering a 3-foot tall fine art statue of Ariel Chylde from
PopCutureShock Collectibles, which will be on display at the Sideshow booth.
This is a large, elegant, classy, fine art sculpture; it’s just stunning!
Also from Diamond Select Toys, we’ll have the new Ariel mini-mates and
anniversary "Deadly Dreamer" PVC statue, which is 9-inches tall.
We’ll have the new graphic novel collections for sale at the Image Comics
booth, so it’s a very nice 15th anniversary celebration for Ariel. Please
come by and say hello!
FANG: Where can an audience find info or more about your
QUEEN: I can be found at at the official site
www.darkchylde.com, and I also post pretty frequently on Facebook, because they make it so easy to
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